About This GameDigit Daze is a fun and challenging mathematical puzzle game. You are given a main number less than 100 and one to four color goals to complete with the 16 provided digits. Each color goal can require 2 to 4 numbers to reach the main number. As you complete the number of digits or the color total goals, the color goals will highlight. When all color goals are completed you can progress to the next puzzle. Each puzzle is randomly generated for and endless variety of mathematical puzzle combinations to complete. Challenge your mind and have fun while you do it. Enjoy endless mathematical puzzles with Digit Daze.Features: Mathematical Puzzles 2-4 Number Combinations Per Color Goal 1-4 Color Goals Per Puzzle Endless Puzzles/Levels Randomized Puzzles d859598525
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\u2500\u2500\u2592\u2592\u2592\u2592\u2592\u2500\u2500\u2500\u2500\u2592\u2592\u2592\u2592\u2592\u2500\u2500\u2500\u2500\u2592\u2592\u2592\u2592\u2592\u2500\u2500\u2500\u2500\u2584\u2588\u2588\u2588\u2588\u2584\u2500\u2500\u2500\u2500\u2500 On the Highway to Release - 12/07/2018:
Main characters. Irony Curtain: Revolutionary Update #2:
Comrades! Our Leader has granted us another glorious update! If you appreciate our work for the bestest country in the world, don’t forget to write a Steam review! The newest revolutionary update includes:
IMPORTANT! We are trying our best to ensure that fixes work for the games that have been already started, but you might be forced to start the game again in some cases (e.g. bug with throwing a photo into the trash or using the oar on the curtain after finishing the minigame). For the glory of Matryoshka! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. On the Highway to Release - 03/13/2019: Hi all! We're currently working on another big update. In the meantime, here are a few small but significant changes we made. New main menu Let's start from the main menu screen. We completely redesigned it. Improved visual effect of suicidal worm explosion The new animation reflects the impact of the explosion: chunks of monster's body fly in all directions, and a poisonous cloud appears to affect everyone in the area. Redesigned flying fish We also overhauled the fish from the Sewers. Previously they aimed at biting the characters. Now they prefer attack from a distance, darting caviar that explodes and deals damage. New grenade explosion animation We've already told you about Roy's new weapon, the grenade that bounces off on impact and explodes with a short delay. The explosion now comes with a bright blue flare and a handful of shrapnel scattering everywhere. New control levers We completely redesigned them and highlighted their indicators in color (ON/OFF). Item pickup visuals Previously you could miss how a character picks up an item. Now when an item is picked up, its icon bounces and gets highlighted in the inventory. Armor We placed pieces of armor throughout the levels: you can loot single plates (1 Armor point) from monsters and cocoons, whereas full sets are stored in lockers and boxes. These are the most glowing examples of the latest changes. The complete list is way longer and a whole lot more interesting! Stay tuned for our superbosses in the upcoming news!. Merry Christmas 2019!: The Lost in Sky team wishes you a Merry Christmas ???! May all your dreams come true! Keep your eyes on the sweet success and you will never taste the bitterness of defeat! ? ? . On the Highway to Release - the City: Hi all! As promised, today we're going to tell you about the City, the cradle of the future. This is the place that unites technology and religion. It's the home for most Ark's people. Nobody was prepared for an assault on the City. The City is multi-level complex location that requires solo game. While one character explores the skyscrapers, the other should fight their way through the dark cellars. There are many options to move around the level. You can opt for the elevators that go up and down, cling to numerous ledges, climb the stairs, or walk around the network of chambers. The upper levels of the City with all the billboards, inviting neon signs, tall buildings of glass, and neat and green recreation areas are the peak of the future civilization. However, stains of blood, burning fire, and devastation give a broad hint to the catastrophe that took place here. Cellars evoke a different mood. They were less presentable and groomed, because the citizens used them mainly as technical facilities, storage, and for production purposes. Mutants got here before they could reach the upper city. Their presence certainly made this unpleasant place even nastier. Faulty lighting that occurred after the enemy onslaught will give a hard time to anyone who chooses to descend to the cellars. You will meet few survivors in the City, representatives of different layers of the future society. Men and women, children and elderly people, they're all civilians, united by the threat of horrible monsters. They will tell you the whole story of what happened here. Some of them may even give the main characters a quest. Many life-support systems are out of order after the mutant attack. People are very short of vital resources, such as water and oxygen. While the operational section of the City's AI, Miss Oliver, is trying to restore the life-support systems, Roy and Eileen are on the mission to protect the City against the enemy, clean up the occupied sectors, and save the human survivors. The major challenge here is that the dangerous creatures, attacking people, have mutated and gained the ability to multiply very quickly. This evolutionary model allows them to survive in every condition. This is why the mutants would lay their eggs, cocoons all over they City. Cocoons can be located on the ceiling or on the floor. They can contain embryos, or even a pleasant surprise. Some of them block passages, or spawn monsters, or just stay dormant till better days. There's no way to know which of them is in front of you. How did the mutants made this incursion into the very heart of the human civilization? What are the warriors fighting to protect in the Hub, the following location beyond the City? Why are the monsters forcing their way to the Hub so fiercely? What is hidden in the priests' secret laboratories? All of this and much more remains to be seen. The Lost in Sky team wishes you a merry Christmas and a happy New Year! Stay tuned and see you soon!. Irony Curtain premiere to celebrate the Leader’s birthday - 16/05 - Irony Curtain release to PCs!: 16 May 2019 marks one of the most importantest events in the country of Matryoshka! The Great Leader will be celebrating his birthday – and for this reason the Enlightened Father of the Nation has decided to bestow Irony Curtain: From Matryoshka with Love to the Matryoshkans! The game will be available on Steam ! The Departament of Propaganda prepared a short teaser introducing the citizens of the West to the details of Evan’s visit in the bestest country in the world: https://www.youtube.com/watch?v=vH42MjPlGBg&feature=youtu.be Irony Curtain: from Matryoshka with Love is a satirical point and click adventure game set in the weird, totalitarian country of Matryoshka. It's the backdrop of the misadventures of the lowly pen-pusher Evan who accidentaly becomes a pawn in a spy war between two powers. Irony Curtain will be available on Steam on May 16th 2019. If you’d like to disscuss or ask questions – talk to us on our Steam Forum! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/ . On the Highway to Release - the Presses: Hi all! Here's something brand new for the brand new year! Today we'll have a look at some new levels with curious game mechanics. First and foremost, it's conveyor belts, that are moving continuously in a specified direction. If you move along with the belt, your movement speed significantly increases, and you'll get past this area very quickly. Should you choose to move in the opposite direction, your character will slow down and struggle to walk. It's less efficient, but sometimes you must do it to find a better way or survive. The belts look welcoming and almost safe, except for one thing. The hydraulic presses. They're horizontal. They're vertical. They're fast. They're slow. They're big and deadly. We have one for every taste. Combinations of the moving belt and presses confront you with a choice: try and slide under the press at full speed or step backwards and wait for a good moment to dash. If you aren't a fan of risky and reckless solutions, we have the third major option for you: teamplay. You can easily find pressure platforms and levers that switch the deadly pillars' frequency. While one character is standing on a pressure platform or gripping on a lever, the other may pass. Nevertheless, it's not a walk in the park. One successful hit of a press, and you're pancaked. Think twice before you leap. We also thought you can use a friendly support of enemies, breathing down your neck, to help you take your decisions faster. Since we have new mechanics and new levels, it's only natural to introduce a couple of new enemies. Ladies and gents, we give you... The Spider This mutant jumps on your head out of the blue just when you are standing on a very important pressure button. While you deal with it, your partner still has a chance to make it to the end of the conveyor belt—but not in the same shape as you last saw them. Shooting them before going out may save the day. The Worm A very stubborn thing. It will ram you with its jaws time and again until it kills you. They usually attack in packs, and they'll do everything to prevent you from getting somewhere you're dying to get (pun intended). Roy's swing against them looks especially stunning. We added a lot of secret shortcuts for those who like leaving things to chance. Some of them will help you bypass a hot spot. Others will lead you straight into an ambush. Is it worth the risk? It's up to you to decide. And so we turn the first page of the year 2019! How do you like it? Share your feedback and opinions! See you in two weeks!
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